![]() The inner section has a bunch of pirate props and pirates scattered around, with a lantern surrounded by clutters of boxes, as well as two flintlocks at the top of the pile.Īfter all 4 Construct Scenarios are completed, one final end zone will appear, which, when entered, will begin The Trickster Elder God fight. The outer caves contain groups of enemies and weapons, and one even has a boat. The cave is in the shape of a ring, with smaller rooms splitting off on the sides and pathways all leading into the centre room. The Pirate Cove is now inside a large cave system, rather then a beach. The exit is marked by a massive green gateway. In one of the cells, there is a shotgun leaning on the toilet. There are a bunch of prison lunch tables in the centre of the room, and treadmills attached to the far wall. The Big Prisoner (originally a Prison Guard) is right next to the spawn. Prison props are scattered around the area, and there are prisoners in the cells, as well as the Biker Boss (not prison form) with two naked prisoners. The Prison is now a giant curved room, with prison cells spread out in the walls. The upper floor is guarded by 3 bouncers, and the top floor is guarded by the Katana Boss, who wears the pimp hat, and wields the Black Katana. These buildings are connected by stretches of floor. The Disco is now 2 buildings, with many rooms containing dance floors and disco brawlers. Pool tables are found near the centre of the room, and the area's minibosses will be found in certain places under/on top of the balcony. Arranged in a circular room, it has a wooden balcony stretching across the walls with stairs. It has a roof covered in giant moose heads, and is much smaller. The Construct version of The Biker Bar is a distorted version of the namesake scenario. The area entrances are level end zones coloured red, and the entrance to The Trickster Elder God fight is coloured blue, like the regular end zone, indicating the end of The Construct. It appears similar to a construction site, albeit containing objects from the scenarios in different placements. The Construct starts out with a main "hub" that allows the player to select a scenario in their own order. The player then must enter the open container, and when it closes, they will have entered The Construct. One container contains the Jerk, the other is open. The player will be teleported to a bridge, with an energy Minion and two containers. The staff will lead the player to the Construct Portal, which must be blasted by the staff and then entered. A Pursuer must be lured into the Giant Mage, after which the Magic Staff must be taken. In a room, there will be a Giant Mage trapped in the bloody streams, holding the Magic Staff. Randomly, in Ruins I or II, there will be bloody footprints at the entrance to the floor and the vines will be replaced with bloody streams. A Bloody Mass will appear, in which after 4 runs are attempted, it will burst. Afterwards, the heart from the Pursuer in the cage at the Facility must be taken and then make contact with the Jerk, after which the Jerk will get shot when they go next to the elevator. A Pursuer must be lured into the hologram from the Capture Device. ![]() The Capture Device in Ruins I or II must be bought (base cost of 1500), and then placed down. For a more detailed explanation, see: The Trickster/Reaching the Trickster
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